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Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing
Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing 1st Edition provides hands-on practice to help you hone your skills.
Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing
Item #: 12509590

Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

Item #: 12509590

USD 27

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Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing 1st Edition provides hands-on practice to help you hone your skills.
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What Stands Out

Comprehensive Overview
Offers insights into both theory and practical application of augmented and virtual realities, making it a go-to resource for students and professionals in spatial computing.
Next-Generation Focus
Focuses on cutting-edge techniques and technologies, equipping readers with the knowledge needed to stay ahead in the rapidly evolving world of spatial computing.
Innovative Applications
Explores various real-world applications of AR and VR, demonstrating their transformative potential across industries and enhancing the reader's understanding of their impact.

Product Details

Explore the world of next-generation spatial computing with Creating Augmented and Virtual Realities: Theory and Practice. Order now at Ubuy, a Zimbabwe.
  • 1st Edition book on creating augmented and virtual realities
  • Provides theoretical and practical insights for next-generation spatial computing
  • Authoritative guide for understanding spatial computing concepts
  • Covers both augmented reality and virtual reality technologies
  • Suitable for individuals and professionals interested in spatial computing
  • Offers in-depth exploration of theory and practical applications
Publisher O'Reilly Media
Publication date May 14, 2019
Edition 1st
Language English
Print length 370 pages
ISBN-10 1492044199
ISBN-13 978-1492044192
Item Weight 1.82 pounds (830 grams)
Dimensions 7 x 1 x 9 inches (17.8 x 2.5 x 22.9 cm)

Who Should Buy?

Suitable For
  • Students

    Ideal for students studying computer science, game design, or immersive technologies to grasp theory and practical applications.

  • Developers

    Beneficial for developers looking to enhance their skills in creating augmented and virtual reality experiences effectively.

  • Educators

    Educators seeking to incorporate spatial computing concepts into their curriculum will find valuable resources and insights.

Not Suitable For
  • Casual Users

    Not suitable for casual users without technical background who seek simple explanations rather than in-depth theory.

Product Description

Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

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Human-Computer Interaction Editorial Review

This book is a middle-tier read for those familiar with the field of AR/VR but lacking in value for those already immersed in the latest news. It covers various concepts and challenges in the field but lacks a uniform structure among the chapters. Each chapter feels like a separate article rather than a cohesive book. The book also lacks low-level details in developing AR/VR and focuses more on high-level articles. Overall, it is not recommended unless you are specifically looking for a collection of high-level articles.

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Pros

  • Useful for those familiar with the field but lacking in-depth knowledge

Cons

  • Lacks a uniform structure among chapters

Product Price History

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